Players can toggle between 'Earth view' and 'space view'. Similar to Civilization II, the game uses an isometric view, although each tile is actually two separate tiles: the space level on top of a 'terrestrial' level (thus, this game has a z-coordinate to represent position). Call to Power adds a more thorough space colonization as well as sea colonization, with the appropriate technological advances (available in the Genetic Age). There are five epochs in this game: Ancient Age, Renaissance, Modern Age, Genetic Age, and Diamond Age. One of the most noticeable differences from the previous Civilization games is that the timeline of the game does not end in the 21st century, but rather goes to the year 3000.
The sequel could not have 'Civilization' in its title because Activision did not have a license for the 'Civilization' name for a second game.
It was ported to Linux by Loki Software.Ī sequel, Call to Power II, was released 18 months after the original.
Civilization: Call to Power is a PC turn-based strategy game developed by Activision as a successor to the Civilization computer games by Sid Meier.